INDEPENDENT UNITY DEVELOPMENT

Built to play.
Engineered
to work.

Multiplayer experiences. Thoughtful gameplay.
Tools that make development flow.

Custom Unity development for indie creators and studios, by Robert Iordache.

UNITY / C#MULTIPLAYER · GAMEPLAY · TOOLS
Unity & C#Specialized development
MultiplayerSystems that connect
International clientsAcross gameplay & tools
Client feedbackRead the project reviews ↗

01 / SELECTED WORK

Ideas, made playable.

Real projects. Real systems.
A closer look at the work inside Unity.

01 MMORPG PROJECT

World of Etheria

A stylized fantasy world, built system by system.

THE CHALLENGE
Bring character creation, combat, NPC behaviour and world interaction together in a long-term Unity MMORPG project.
WHAT WAS BUILT
Gameplay systems, character and progression flows, UI, and multiplayer-oriented architecture in a shared development environment.
  • Unity
  • Gameplay
  • UI & progression
  • Online systems
Explore screenshots

02 CO-OP GAME PROTOTYPE

Silent Haul

A pirate adventure with a darker side.

THE CHALLENGE
Build a readable co-op prototype around haunted environments, a playful visual direction and a clear multiplayer flow.
WHAT WAS BUILT
Host and join-lobby flows, UI, gameplay-loop foundations and a multiplayer-friendly project structure.
  • Unity
  • Co-op
  • Lobby flow
  • Gameplay UI
Explore screenshots

MORE UNITY WORK

Getting the
movement right.

The Climbing System Prototype explores ledge detection, vertical movement and responsive player control in a focused traversal test environment.

  • Traversal
  • Ledge interaction
  • Player control

02 / HOW I CAN HELP

The systems behind
the experience.

From a stubborn bug to a new gameplay feature.
Focused development where your project needs it.

01

Multiplayer development

Networking architecture, player synchronization, lobbies and networked gameplay that connects your game.

Mirror / Photon / Fusion / Netcode
02

Gameplay systems

Inventory, interactions, combat, progression and responsive character controllers, built around your game.

Mechanics / Controllers / UI
03

Bug fixing & project rescue

Track down networking issues, broken gameplay and Unity errors. Clean up systems and get development moving again.

Debugging / Cleanup / Polish
04

AI & NPC systems

Enemy behaviours, companions, navigation, combat decisions and custom NPC interaction logic.

Enemies / Companions / Navigation
Have a specific challenge in mind?Let’s talk about your project ↗

03 / TOOLS BY ETHERA

Less friction.
More creation.

Practical editor tools for the work
between the big ideas.

UNITY EDITOR EXTENSION

AnimFlow
Organizer.

Give complex Animator Controllers room to breathe. Arrange states into clear, readable layouts without changing animation logic.

  • Four layout modes, including SmartLayout
  • Smart grouping and manual overrides
  • Selected layer or entire controller
  • Visual changes with Unity Undo support
AnimFlow Organizer product overview and editor screenshot

BUILT WITH THE UNITY ECOSYSTEM

Multiplayer architecture · Gameplay programming · AI & NPC systems

04 / CLIENT FEEDBACK

Good work.
In their words.

Feedback from Unity projects,
originally shared on Fiverr.

View Fiverr profile ↗
★★★★★
“One of the best experiences I’ve ever had with a developer. He understood the intention behind the idea, translated feedback into meaningful improvements, and genuinely cared about the outcome.”
kalar28Repeat Client · New Zealand
★★★★★
“Robert did an excellent job on the first milestone and genuinely went above and beyond. He worked on the Mirror-based avatar system and showed a strong understanding of Unity.”
m0nk3yi977Repeat Client · United Kingdom
★★★★★
“Very talented, perfect coding skills and knowledge overall. Thanks again for the extra time you take to explain and make things work.”
ssss45976France
★★★★★
“He delivered the task very quickly without compromising quality. Communication was smooth, he understood the requirements clearly, and implemented the fix perfectly.”
unnikrishnanr00India
★★★★★
“Robert did an excellent job turning my game into a multiplayer experience using Mirror. His technical expertise, clear communication, and fast delivery made the whole process smooth.”
asd13213Indonesia

05 / ABOUT ETHERA STUDIO

Ethera Studio emblemINDEPENDENT MIND.
CONNECTED SYSTEMS.

WHO’S BEHIND ETHERA STUDIO?

Robert IordacheUnity Developer

A focus on what makes your game work — and what makes it feel right.

Ethera Studio is my home for Unity development: multiplayer features, custom gameplay systems, editor tools and practical project support.

The focus is on useful functionality, clear integration and the details that make a system easier to understand, maintain and build on.

  • Unity
  • C#
  • Mirror
  • Photon
  • Fusion
  • Netcode
  • Gameplay
  • AI / NPC
Work with me

LET’S BUILD SOMETHING

Have a Unity
project?

Tell me what you’re building,
what isn’t working, and where
you want to take it.

Discuss your project

Prefer working through a platform? Find me on Fiverr ↗