A TOOL BY ETHERA STUDIO

Find the flow
in your
Animator.

Complex animation graphs don’t have to be hard to read. AnimFlow Organizer brings structure to your Unity Animator Controllers, one layout at a time.

AnimFlow Organizer Unity Editor extension
4 layout modesSmart state groupingNative Unity UndoVisual layout only

WHY IT EXISTS

Make sense of
the moving parts.

As controllers grow, states and transitions become harder to navigate. AnimFlow arranges visual state positions so you can get back to building.

BUILT FOR YOUR WORKFLOW

Structure, with control.

01 / LAYOUT

Four ways to organize.

SmartLayout, FlowLayout, LaneLayout and GridLayout let you choose the structure that fits your controller.

02 / CLASSIFICATION

Groups that make sense.

Classify states using names, transition parameters, built-in keywords and your own project-specific keywords.

03 / CONTROL

You make the final call.

Review the detected groups, apply manual overrides, and organize a selected layer or all layers. Use Unity Undo when needed.

04 / BEHAVIOUR

Your logic stays yours.

Only visual node positions change. State names, transitions, conditions, parameters, clips and runtime behaviour stay intact.

A CLEARER CONTROLLER IN THREE STEPS

  1. 01

    Scan.

    Select your controller and scan its states.

  2. 02

    Review.

    Check groups and choose a layout mode.

  3. 03

    Organize.

    Apply the layout to one layer or all layers.

Follow the complete quick start ↗

DOCUMENTATION & SUPPORT

Keep your workflow moving.

Setup, layout modes, custom keywords and known Unity editor limitations are covered in the documentation.

For support, include your Unity version, controller structure, screenshots and steps to reproduce the issue.